Ok, so I’ve got a free weekend, going to be working on the game the whole time, and going to be getting something up and running. It was suggested in FB that I should just get a basic game and players can vote on later changes..
So the basics:
Players gain 2 peasants per night * castle level*food spare
Peasants gain 3 food and 1 gold each, standard. There is no maximum to the number of peasants you can have, but the castle & walls will protect a specific amount, and the rest have a % chance of death when attacked (1% standard)
Mercenaries are hired troops, they cost 1 food and 1 gold to buy, and cost 1 gold per 10 to keep. Each turn 1,000 Mercs will join the merc pool.
Soldiers are Trained from Mercs or Peasants, they cost 1 food per 10 to keep, they are equal to Mercs in combat scores.
Knights are Trained from Soldiers, they cost 1 food per 5 to keep, and are with twice the power.
Warmachines require 2 peasants to train and operate, they reduce the effectiveness of walls in combat.
Players attack each other with between 1 attack point and 10. 1 AP is considered a SPY action, it does not make an attack for gold, but instead to reveal the combat stats and gold of the opponent.
Attacks stats will follow: Army+ Attack roll + Attack stats vs Army + Defence stats: Remainder + 10% = steal roll.
Steal Roll – Wall protection + Castle protection = Gold & Food Stolen.
If Gold + Food is Greater than Mercs + Soldiers, not all gold is stolen. (food priority default.. later will give choice)
Take the gold back home, Buy new builidngs
Castle: More peasants more protection and more gold per turn (taxes)
Barracks: Limits to number of Troops can be purchased
Stables: Limits to number of Knights.
Workshops: Limit to how many Warmachines can be built.
1AP per turn + Bonus 2AP at midnight for Premium accounts (testers and such) Max 500 AP stored.
Anything I missed?