Clan Wars Instructions & Game mechanics

Posted on: January 17th, 2012 by
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Its a Typial Broser based Battle game. You gain Action points & cash each turn, Attack people with your actions and spend your gold to make your Attack / Defence / Income / Units Better.

 

In Classic Mode, There is Gold, Attack score, Defence score, Action points, experience and levels.

In Full Mode, Stone, Food and Wood will be added, Terrain types, Health points for units, Experience for squads, and Towns will be seperate from Armies.

 

In Classic, Units can Equip pre-set Armour, Weaponsand players can join any guild,

In Full mode, Armour and Weapons are assigned to Units as the player chooses, (by squad) instead of guilds, each area will have groups of players who wish to work together and claim the land under a guild/banner/country/religeon.


I’m BAAAcck!!

Posted on: January 10th, 2012 by
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Well, It took me longer than I thought, No computer while on holidays can both suck AND be a blessing. I got more sightseeing done, and no facebook games.. LOL & Grr.

 

Provided all is well, I shall get in contact with the team and get things underway Very very soon, we were on the verge of going live 2 weeks before Christmas, and Kablamm.. too many problems to deal with.

So, fingers Crossed. “On with the Quest”

 


Seasons Greetings and Christmas delays

Posted on: December 23rd, 2011 by
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Hey Guys,

Its 3 days before Christmas for some and 2 for others, Seasons Greetings for Everyone. Merry Christmas for All. I’m not sure I’ll be anywhere near a computer for the next 4 days. Hope everything is going well for you and your household.

 

Bannister Nicholas


Travel Travel Travel!!!

Posted on: December 9th, 2011 by
1

Well I have been trying to get everything done before my flights, I’ve written a lot of pseudo-code for the concepts, “Homana Homana” – (still trying nicknames for my good friend) is making it into some beautiful code in HTML5 for Android, updated browsers, etc so the site will run fast and clean and secure.. Still drawing all the screen-layouts on pads of paper and will be sketching them up on my Wacom4 when I get back from the trip..

 

The trip!: I’m catching a plane from Moscow to Australia tomorrow at 8:00pm (+4GMT)  flying to China (Beijing) and then onwards to Melbourne, then cross country by train to my home town of Adelaide. This means I’ll be offline until Tuesday.  ”Homanhis” will be working like a furious cat on a lazy dog to get the nice spiffy game engine working. and by next week (fingers crossed) a buggy working version will be online and by Christmas.. bug-free ALPHA!! I hope to spend some AP on you all as a Christmas Present (a.k.a. TO WAR!!!!)


Warlords Alpha 0.0.1.. Hiccup

Posted on: December 4th, 2011 by
4

well it always happens.. so much real life,..

Master Homahis has been a code master doing things in ways that intrigues me.. HTML 5 and CSS3 WOW.. COOL..

So the site is about to go live.. and BUMP.. nothing.. all dead in the water.. cause the server is missing a file..LOL.. Grr, well email to the host and hopefully all working in the morning..


The Basics

Posted on: November 11th, 2011 by
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Ok, so I’ve got a free weekend, going to be working on the game the whole time, and going to be getting something up and running. It was suggested in FB that I should just get a basic game and players can vote on later changes..

So the basics:
Players gain 2 peasants per night * castle level*food spare

Peasants gain 3 food and 1 gold each, standard. There is no maximum to the number of peasants you can have, but the castle & walls will protect a specific amount, and the rest have a % chance of death when attacked (1% standard)

Mercenaries are hired troops, they cost 1 food and 1 gold to buy, and cost 1 gold per 10 to keep. Each turn 1,000 Mercs will join the merc pool.

Soldiers are Trained from Mercs or Peasants, they cost 1 food per 10 to keep, they are equal to Mercs in combat scores.

Knights are Trained from Soldiers, they cost 1 food per 5 to keep, and are with twice the power.

Warmachines require 2 peasants to train and operate, they reduce the effectiveness of walls in combat.

Players attack each other with between 1 attack point and 10. 1 AP is considered a SPY action, it does not make an attack for gold, but instead to reveal the combat stats and gold of the opponent.

Attacks stats will follow: Army+ Attack roll + Attack stats vs Army + Defence stats: Remainder + 10% = steal roll.
Steal Roll – Wall protection + Castle protection = Gold & Food Stolen.

If Gold + Food is Greater than Mercs + Soldiers, not all gold is stolen. (food priority default.. later will give choice)

Take the gold back home, Buy new builidngs

Castle: More peasants more protection and more gold per turn (taxes)

Barracks: Limits to number of Troops can be purchased

Stables: Limits to number of Knights.

Workshops: Limit to how many Warmachines can be built.

1AP per turn + Bonus 2AP at midnight for Premium accounts (testers and such) Max 500 AP stored.

Anything I missed?

 


GamePlay – to be LoL or Not to be

Posted on: November 9th, 2011 by
2

I had a problem with LofL for a long time, the idea than your peons were also your troops.. I always wanted to split them up into two groups.. farmers and fighters… what do you think?


Roleplay Blog..

Posted on: November 7th, 2011 by
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I Happen to be a Gamesmaster, and on my weekends I run a game or two.. I’ll figure out how to make sure that RPG blogs don’t pop onto the front page of this site, but for interest sake, I’ll pop them into the site so that people can have a look in from time to time.


Site down: Too much activity

Posted on: November 3rd, 2011 by
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Well it seems that the site activity has been a little more than my old server could handle.. [joke] Literally the site has received quite a few DOS attacks, as a result the site went down over the weekend, then again Monday and Wednesday.. I’ve contacted the provider and he’s fixed it temporarily, I’ll fly to Australia in a month and chat with him about how to get a better site so this kind of thing won’t occur when the game is up and running..

On that topic, have you seen the latest build? This is simply my apprentice trying out some theories, but it looks like he’s going to be a good candidate to work on this little project


Appologies on the Site Design

Posted on: October 29th, 2011 by
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At least for the next few weeks/months, the sites design and lay-out may change on a daily or weekly basis. I need to figure out this wordpress system and create my own unique page set, but I think that’s less important than getting the game itself done. So thanks for bearing with us.