03/6/12

The Battle System revisted

To Understand Battles, you need to understand the parts and how they will work.

In essence, an AP means a ’round’ of battle and the strength of the battle.

The sequence will flow round by round (AP by AP) until either the AP are all used up, or the troops are all incapacitated.

Firstly, lets look at Walls and War-machines.

If the Army encounters any kind of walls, (barricades and traps for warcamps) the army will have to deal with them first. Archers can shoot troops which man the walls, while the archers and wall defenders can rain down arrows, boulders, boiling oil and pitch with fire upon the attackers.. This will result in ALOT of injuries and some deaths. DURING this carnage, the attacking army will attack the Walls with war-machines if possible, but if not, with their own bodies. Actually with or without war machines, if the troops are unable to damage the walls more than 20%, they will retreat and you’ll get a retreat message (all remaining AP will be lost)

After Walls are destroyed, the army will be able to enter the city and attack the Army that defends it. If the Attacking Army if RAIDING, they will attack and steal, if set to Battle (or for late game War) they will concentrate more on injuring and killing respectivly.

If during any ’round’ the number of units uninjured on either side =0, the battle changes..

If the Enemy =0, your troops will have a free for all on the gold that can be found. Each AP left will result in the troops grabbing bags of gold and taking it out of the city.

If its Your troops who hit 0 first, the enemy will retaliate, fighting off injured troops as they attempt to escape and killing the unconcious.

This will result in a few possible ‘battle results’

1) Glorious Victory, you destroyed the walls, entered the city, beat off the defenders and stole so much gold, you had trouble hauling it back.
2) Stupendous victory, you vaulted the barricades, entered the warcamp, stripped the camp bare of anything of worth and came back happy.
3) Great Victory, You entered the city, beat back the defenders and stole a large ammount of their resources.
4) Victory, you entered the city, beat back the defenders and stole a decent ammount of gold.
5) Paltry victory, you entered the city, beat back the defeneders, but there was little gold to be found, you stole some weapons and some chickens in compensation.

for example…

03/6/12

Why is WofL so different from LofL part 2

One of the Problems I had to struggle with when designing WofL was to make sure I don’t blatantly rip of Lords of Legend.

Also, while I Loved the original game concept, but I also saw flaws in its design, which I felt led to its downfall. Maybe I’m wrong.

Lastly, I think I’ve said this often, I like games to make SENSE.

Lets, (once again) visit those concepts and see if we’re going in the right direction.

Flaw #2 Large Armies and Low deaths: With a growing army, reality suggests that there are costs associated. In smaller squads, you can ‘see’ the problems, address them quickly and fix them. Group co-herance is important, but large groups get hard to manage.. CLANS made sense for this, but still, armies of THOUSANDS should have drawbacks, having to arrange multitudes of men with enough stimulous to get up everyday and fight for your cause, or because they’re too scared to leave.. or they need to be paid enough to stay..

LofL attempted to fix this with ‘army make-up’ and a morale system to counter poorly managed armies.

Why? If you want to man your army with 10,000 Soldiers and no war-machines.. why should your morale be low, just because theres no horses? well, actually there is some sense.. In Battle, if your enemy has Archers and you have no shields, they have Knights and Winged Warriors.. How can you say that men would not be scared? they would.. but should the battle odds be adjusted with little numbers?

If your going to go complex.. go FULL FORCE and add the complexity.. but its not what LofL was..

FIX? how to fix this? DEATHS.. if you go into battle, poorly dressed, poorly trained, and improperly prepared.. your men will fall like autumn leaves… You will LEARN to balance your army.. provided you know WHY your losing troops.. This comes down to Battle Stats…

In QUICK battles, its all about taking money and not caring about what happens.. as a result, quick battles won;t show results, and will have a slight increase in war-takings. Battle reports will not show the attacker how it all went down.. just final stats.

Raids are similar (but less death and less gold)

But BATTLES, will show full results, so players can gauge thier combat more effectively.

03/2/12

Alpha Tester Account

The Alpha Tester Account is a Special Account that recognises the person participated in the early development of the game, and gives them access and permission for Any and All EFRGAMES that are in development.

RIGHTS:

The Alpha Tester Account, Is in a way, a ‘share’ of the company. Not in the way that it gives you rights to own the game or change the game, but gives you the right to voice your opinion about the game and the direction it is going and that the entire team will discuss your opinion and decide if in the best interests of the game allow you to develop your idea into an actual addition of the game.

Alpha Tester Account will be transferrable to other people via the websites account sale system. Allowing you to ‘sell’ your ‘account’ to someone else at the agreed price.

Alpha testers will have sometimes access to items and abilities in the game that gives them an unfair advantage if those same aspects would be in the final version of the game. This can result in events of extreme fun and enjoyability in the moment, but will usually be game breaking or concept destructive and will usually be changed or edited.

RESPONSIBILITIES:

Alpha Testers are expected to participate in test trials, test runs and write the results of their testing in some form of statement, bug report or forum message to allow the game to improve.

Alpha Tester Account may only be used by one person at a time, At the time of sale, account passwords will nhave to be changed to something new. Account passwords cannot be shared with others, violation of this rule will result in the Account being null and void and the user forgoes any ownership of the account as a result of this ‘sharing’.

Alpha Tester Accounts understand and acknowledge that as a result of testing, the game can and will be broken, unfair adjustments will be made within the game and this can result in frustration.

02/20/12

The Woods are Alive

The Woods are teeming with life it seems, and not just any sort, Hunters with their mighty bows and clever trapping skills, and Hired Swordsmen, ready to fight for a bag of shiny coin (or a place to sleep at night). Their fighting skills are far more honed than the skill of the ruffians inhabiting your camp. The Hunters are more skilled at routing out your enemies gold hiding spots, and the Swordsmen.. well, they just fight better.

With their skills, they discover greater wealth within and around this forested region, and even after just a few days, your coffers begin to fill with the spoils of trade and war.