02/20/12

The Woods are Alive

The Woods are teeming with life it seems, and not just any sort, Hunters with their mighty bows and clever trapping skills, and Hired Swordsmen, ready to fight for a bag of shiny coin (or a place to sleep at night). Their fighting skills are far more honed than the skill of the ruffians inhabiting your camp. The Hunters are more skilled at routing out your enemies gold hiding spots, and the Swordsmen.. well, they just fight better.

With their skills, they discover greater wealth within and around this forested region, and even after just a few days, your coffers begin to fill with the spoils of trade and war.

02/18/12

Ruffians, Hunters and Swordsmen!

Not sure if you noticed, but we did our Saturday Afternoon update, and I’m now doing my Saturday evening Tweaking.

Some small changes here and there..
* Took out ‘footmen’ and changed them to ruffians. Attack 2, Defence 1.5, Steals (not coded) income 1 gold per 10
* Added in Hunters (2,0.5,1/4) and Swordsmen (3,1,1/6)
* Attack System updated for new troops
* Graphics for Attack page.. on its way..
* Code set of ‘how much space you have left.. will become nice looking box soon.
* Code set for Command tents
* Number Crunched the Command Tent and decided to break it into two, 800 & 1200 respetively, will restrict Troops when updated..

Oh and INCOME!, major overhaul.. you’ll all be getting FAR too much money soon, with the Mercs II update next weekend & Combat Losses.. should be for some nice fine battles!