Full List?

Map Screen

Priority Status Title & Text Code Picture Updates
Javascript Objects

So, In an attempt to understand moving Divs around the SCreen, I now have to understand how to OOP my divs with functions

Object identification and Location.

Objects that are not Solid Fixed objects and Particle based are difficult to correlate gravity.

More Map Icons

The Map neeeeds updated icons, Alot of the current ones have code glitches and missing sets

Map XML sets

Make up an engine which builds an XML set for each location

Allocation of Data in Database

Co-ordinating Which data should interact with which database set

Drawing Map Graphics

Making up some generic Graphics for the Player Game part, so that I can load the Map from DF

Map Load Time

The Map loads incredibly slow.. To start with I should eliminate all except non-existant objects

Map Visualise

The Map should only load objects which are in visual Range

Map XML direction

instead of loading the entire screen each time, Ill just load the edge thats being travelled to, and re-populate the XML sets

Map Code

Realistically, the Map would load 4-6 times faster if instead of calling the SQL, I just call a pre-made XML set of visual Data

Terrain Identification

Identifying terrain by line of sight so that the XML system can build a quick image

XML Build Test

Build up a Test Screen to Load XML data and make the same screen

XML Builder Test

Make up a PHP script which will build the XML based on the Database (no Line of Sight Code

Grass

Currently Grass icons exists in some strange "in between space" which gets messy if I want grass to grow on the side of the Hill, This IS a high Priority, but I need the graphics to load faster before I start to clog it down with more graphics

Grass

Currently Grass icons exists in some strange "in between space" which gets messy if I want grass to grow on the side of the Hill, This IS a high Priority, but I need the graphics to load faster before I start to clog it down with more graphics

Basic Gravity

To make sure that the game doesn;t start loking like some crazy crashed out set of floating objects, POSSIBLY a simple 1 block per week movement engine could be put in place

Distance View Screen

Having a Map screen that views all objects up to 6km? in a given direction, so players feel more 'inside' of the game.. This game screen can also become the main view for players who prefer that style of game

Open 3D & GL

Making a 3D application to view the graphics, both from the Isometric point of view and the Characters Line of Sight

Avatar Splash Graphics for Creating stuff

PURELY asthetic, but maybe when you hit the button to add some world, it makes a magical splash and a sound effect?