Full List?| Priority | Status | Title & Text | Code | Picture | Updates |
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Javascript Objects So, In an attempt to understand moving Divs around the SCreen, I now have to understand how to OOP my divs with functions |
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Object identification and Location. Objects that are not Solid Fixed objects and Particle based are difficult to correlate gravity. |
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More Map Icons The Map neeeeds updated icons, Alot of the current ones have code glitches and missing sets |
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Map XML sets Make up an engine which builds an XML set for each location |
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Allocation of Data in Database Co-ordinating Which data should interact with which database set |
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Drawing Map Graphics Making up some generic Graphics for the Player Game part, so that I can load the Map from DF |
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Map Load Time The Map loads incredibly slow.. To start with I should eliminate all except non-existant objects |
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Map Visualise The Map should only load objects which are in visual Range |
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Map XML direction instead of loading the entire screen each time, Ill just load the edge thats being travelled to, and re-populate the XML sets |
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Map Code Realistically, the Map would load 4-6 times faster if instead of calling the SQL, I just call a pre-made XML set of visual Data |
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Terrain Identification Identifying terrain by line of sight so that the XML system can build a quick image |
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XML Build Test Build up a Test Screen to Load XML data and make the same screen |
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XML Builder Test Make up a PHP script which will build the XML based on the Database (no Line of Sight Code |
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Grass Currently Grass icons exists in some strange "in between space" which gets messy if I want grass to grow on the side of the Hill, This IS a high Priority, but I need the graphics to load faster before I start to clog it down with more graphics |
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Grass Currently Grass icons exists in some strange "in between space" which gets messy if I want grass to grow on the side of the Hill, This IS a high Priority, but I need the graphics to load faster before I start to clog it down with more graphics |
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Basic Gravity To make sure that the game doesn;t start loking like some crazy crashed out set of floating objects, POSSIBLY a simple 1 block per week movement engine could be put in place |
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Distance View Screen Having a Map screen that views all objects up to 6km? in a given direction, so players feel more 'inside' of the game.. This game screen can also become the main view for players who prefer that style of game |
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Open 3D & GL Making a 3D application to view the graphics, both from the Isometric point of view and the Characters Line of Sight |
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Avatar Splash Graphics for Creating stuff PURELY asthetic, but maybe when you hit the button to add some world, it makes a magical splash and a sound effect? |
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