Full List?| Priority | Status | Title & Text | Code | Picture | Updates |
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Javascript Objects So, In an attempt to understand moving Divs around the SCreen, I now have to understand how to OOP my divs with functions |
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Object identification and Location. Objects that are not Solid Fixed objects and Particle based are difficult to correlate gravity. |
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More Map Icons The Map neeeeds updated icons, Alot of the current ones have code glitches and missing sets |
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Map XML sets Make up an engine which builds an XML set for each location |
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Allocation of Data in Database Co-ordinating Which data should interact with which database set |
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Drawing Map Graphics Making up some generic Graphics for the Player Game part, so that I can load the Map from DF |
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Profile Pictures Mostly this is just ALOT of work, But to break it into Tasks, The first is to get a picture from the database attached to an account. |
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Map Load Time The Map loads incredibly slow.. To start with I should eliminate all except non-existant objects |
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Map Visualise The Map should only load objects which are in visual Range |
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Map XML direction instead of loading the entire screen each time, Ill just load the edge thats being travelled to, and re-populate the XML sets |
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Project Screen Show the data from the Database |
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Scroll Icons A Quick List of Scrolls, which when pressed, brings forward the given scroll. Images in the mini-scrolls will indicate to the player which scroll its attached to. |
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Create Database for Player Accounts As the title |
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Map Code Realistically, the Map would load 4-6 times faster if instead of calling the SQL, I just call a pre-made XML set of visual Data |
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Terrain Identification Identifying terrain by line of sight so that the XML system can build a quick image |
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XML Build Test Build up a Test Screen to Load XML data and make the same screen |
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XML Builder Test Make up a PHP script which will build the XML based on the Database (no Line of Sight Code |
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Grass Currently Grass icons exists in some strange "in between space" which gets messy if I want grass to grow on the side of the Hill, This IS a high Priority, but I need the graphics to load faster before I start to clog it down with more graphics |
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Grass Currently Grass icons exists in some strange "in between space" which gets messy if I want grass to grow on the side of the Hill, This IS a high Priority, but I need the graphics to load faster before I start to clog it down with more graphics |
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Weights and Measures I have to adjust the Database to include weights and measures for objects. This means a small overhaul of the Logic |
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Weights and Measures I have to adjust the Database to include weights and measures for objects. This means a small overhaul of the Logic |
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Air Pressure System The AirPressure system needs to allow over pressured locations to push pressure onto nearby locations and adjust the pressure maximums. |
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Scroll Reseter Since Scrolls may or may not get stuck behind other scrolls, Having a useful Button to press, which resets all Scrolls |
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Log In Screen Screen to Log Player into their account. Login Name and Password |
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BackPack Screen Firstly, need to add a nice set of 'boxes' to the screen to show the 'space' in the back pack |
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AVATAR Adjuster The Player may adjust the terrain at a cost to their Avatar points. This way, each player can have some fun, but not too much. |
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Item Database The Database will require to be objects, but to limit the DB size, I should break DBs into \'types \' |
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Chat Range Characters can only chat if they are within range of Each other, characters with louder voices can be heard at greater distances, If a player types in Capitals, it increases the range to be heard |
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Scroll Mover I'd like users to have the ability to move their scrolls around their screen to suit their own style. |
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Forgot your Password? Screen to Allow players to request a password if they forgot it |
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New Accounts If User does not Have an Account, can they create one? |
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Basic Gravity To make sure that the game doesn;t start loking like some crazy crashed out set of floating objects, POSSIBLY a simple 1 block per week movement engine could be put in place |
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Distance View Screen Having a Map screen that views all objects up to 6km? in a given direction, so players feel more 'inside' of the game.. This game screen can also become the main view for players who prefer that style of game |
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Delete Projects In the Case where a Project exists in the system, but is Obsolete, broken or messed up.. Should I DELETE the project? or merely blank it out, ready for the next time I add one.. But will I remember to Add one? |
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Mining Game The Direction of E.F.R. Games is to include all the sub-mini games as more involving games in the whole. The first is the Mining Game. Players Mine rocks our for local populations to use. |
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Open 3D & GL Making a 3D application to view the graphics, both from the Isometric point of view and the Characters Line of Sight |
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Potion Brewing Players need the Ability to Brew up potions, by combining herb elements and known actions. |
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Mid Graph Temp The Middle Graph for world data stats (City/Army/Map) needs to be upgraded by temp, and adjusted by locale situation |
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Scroll Resizer While Most Scrolls should not resize (hidden images or Image sizes) Some (like the map screen) could be resizable for the players needs. |
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Scroll Roll-up It might be cool looking to allow the Scroll to roll up, When scrolls are rolled, they slide under the appropriate Icon as a 'rolled scroll'. |
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Scroll Sound Effect When a scroll is clicked, rolled, hidden, activated or anything, I'd like it to make a small noise |
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Avatar Splash Graphics for Creating stuff PURELY asthetic, but maybe when you hit the button to add some world, it makes a magical splash and a sound effect? |
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Potion Throwing If you throw a potion, it needs to be a ranged weapon |
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Update projects A screen to allow me QUICK access to create or update any previous existing projects |
0000-00-00 | ||
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Update Categories In Case Catgories are not available, I would MUCH MUCH MUCH rather have some kind of quick Category inclusion into the system, Up in the tp right of this screen |
2006-05-05 | ||
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Scroll Divs Scrolls to appear in individual divs, which have parchment quality edges |
2008-06-20 | ||
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Scroll Div Mouse Click - push to Top When the User clicks on the scroll, it moves to the front of the List |
2009-04-26 | ||
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Priority Database In order to design an efficient way to sort through all my code designs |
2009-05-03 | ||